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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Bucket System.
Agile
Bucket System
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Ideal Days.
Agile
Ideal Days
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.
Complexitydifferent
LowMediumMediumLow
Timedifferent
2-5 min je Item30-90 minlaufend, 1-5 min je Item15-60 min
Participantsdifferent
3-93-123-92-9
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesBucketed Backlog, Relative Estimates, Split CandidatesPoint Estimates, Reference Stories, Velocity DataIdeal Day Estimates, Assumption Notes, Capacity Caveats
Tags1 shared
EstimationAgileRelative sizingTeam
EstimationBacklogRelative sizing
EstimationAgileMeasurement
EstimationEffortAgile
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