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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Bucket System.
Agile
Bucket System
Paper illustration for Smoke Test.
Product Discovery
Smoke Test
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When a large batch of work needs a fast, rough estimate, it sorts items into predefined size buckets. It sorts work by value, risk, and delivery ability. The result is captured as a Bucketed Backlog, Relative Estimates, and Split Candidates.When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.
Complexitydifferent
LowMediumLowHigh
Timedifferent
2-5 min je Item30-90 min1-5 Tage1-4 Wochen
Participantsdifferent
3-93-12Nutzertraffic1-6
Formatdifferent
Workshop + asyncWorkshopAsyncAsync
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesBucketed Backlog, Relative Estimates, Split CandidatesInterest Metrics, Conversion Signal, Learning NoteExperiment results, Decision log, Learning summary
Tagsno overlap
EstimationAgileRelative sizingTeam
EstimationBacklogRelative sizing
ValidationExperimentsDemandGrowth
ExperimentsGrowthAnalyticsValidation
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