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Criterion
Paper illustration for Planning Poker.
Agile
Planning Poker
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration for Story Points.
Agile
Story Points
Paper illustration for Ideal Days.
Agile
Ideal Days
Purposedifferent
When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When teams want to rate complexity rather than hours, it creates a shared, relative scale. It sorts work by value, risk, and delivery ability. The result is captured as Point Estimates, Reference Stories, and Velocity Data.When effort needs to be thought of as real working time, it offers a simple common denominator for comparison. It sorts work by value, risk, and delivery ability. The result is captured as Ideal Day Estimates, Assumption Notes, and Capacity Caveats.
Complexitydifferent
LowMediumMediumLow
Timedifferent
2-5 min je Item30-90 minlaufend, 1-5 min je Item15-60 min
Participantsdifferent
3-93-123-92-9
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncWorkshop + async
Outputdifferent
Relative Estimates, Assumption Notes, Split CandidatesAffinity Size Map, Grouped Estimates, Unclear ItemsPoint Estimates, Reference Stories, Velocity DataIdeal Day Estimates, Assumption Notes, Capacity Caveats
Tags1 shared
EstimationAgileRelative sizingTeam
EstimationBacklogRelative sizing
EstimationAgileMeasurement
EstimationEffortAgile
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