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| Criterion | ![]() Agile Planning Poker | ![]() Growth A/B Testing | ![]() Agile Affinity Estimation | ![]() Product Discovery Smoke Test |
|---|---|---|---|---|
Purposedifferent | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. |
Complexitydifferent | Low | High | Medium | Low |
Timedifferent | 2-5 min je Item | 1-4 Wochen | 30-90 min | 1-5 Tage |
Participantsdifferent | 3-9 | 1-6 | 3-12 | Nutzertraffic |
Formatdifferent | Workshop + async | Async | Workshop | Async |
Outputdifferent | Relative Estimates, Assumption Notes, Split Candidates | Experiment results, Decision log, Learning summary | Affinity Size Map, Grouped Estimates, Unclear Items | Interest Metrics, Conversion Signal, Learning Note |
Tagsno overlap | EstimationAgileRelative sizingTeam | ExperimentsGrowthAnalyticsValidation | EstimationBacklogRelative sizing | ValidationExperimentsDemandGrowth |



