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| Criterion | ![]() Agile Planning Poker | ![]() Agile 4Ls Retrospective | ![]() Decision Making OODA Loop | ![]() Agile Affinity Estimation |
|---|---|---|---|---|
Purposedifferent | When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes. |
Complexitydifferent | Low | Low | Medium | Medium |
Timedifferent | 2-5 min je Item | 45–75 min | 15-60 min je Zyklus | 30-90 min |
Participantsdifferent | 3-9 | Team members involved | 1-8 | 3-12 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Relative Estimates, Assumption Notes, Split Candidates | 4Ls Board, Learning Themes, Improvement Actions | Situation Assessment, Decision Loop, Action Updates | Affinity Size Map, Grouped Estimates, Unclear Items |
Tagsno overlap | EstimationAgileRelative sizingTeam | RetrospectiveLearningReflectionTeam | DecisionChangeLearningStrategy | EstimationBacklogRelative sizing |



