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| Criterion | ![]() Knowledge Modeling Peer Instruction | ![]() Innovation Rolestorming | ![]() Innovation Design Charrette | ![]() Innovation Reverse Brainstorming |
|---|---|---|---|---|
Purposedifferent | Peer Instruction uses group thinking to clarify difficult terms or concepts faster. The method combines individual reflection with social correction and shared precision. | When a search for ideas stalls, switching roles helps people step outside their own perspective and activate new logics of action. The method reduces habit because contributions arise from a different stance. This brings unfamiliar, often fitting solution approaches into play. | In a tightly timed design process with many participants, the method pools several lines of thinking in a short time. It brings parallel design energy without letting the discussion tip into endless coordination. This quickly produces solid directions for architecture or space. | For persistent errors or blockages, the method shifts the view to the opposite of the desired effect. It exposes the mechanics of failure and makes hidden causes easier to grasp. This makes improvement more concrete and the problem clearer. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 10-20 min je Frage | 30-60 min | Halber Tag bis mehrere Tage | 30-60 min |
Participantsdifferent | 6-50 | 3-12 | 10-50 | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Concept Questions, Vote Results, Learning Notes | Rollenkarten, Ideenpool pro Rolle, Konsolidierte Shortlist | Sketches and Concepts, Consolidated Solution Sketch, Prioritized Direction | Reverse Ideas, Risk Themes, Solution Ideas |
Tagsno overlap | LearningDialogueFacilitation | BrainstormingIdeationCreativity | BrainstormingWorkshopCollaborationIdeation | BrainstormingIdeationCreativityRisk |



