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| Criterion | ![]() Knowledge Modeling Peer Instruction | ![]() Facilitation Fishbowl Discussion | ![]() Agile Specification by Example | ![]() Agile Example Mapping |
|---|---|---|---|---|
Purposedifferent | Peer Instruction uses group thinking to clarify difficult terms or concepts faster. The method combines individual reflection with social correction and shared precision. | When a controversial topic needs depth and discipline at the same time, Fishbowl Discussion makes the structure of the conversation transparent. The format keeps the core small enough for real dialogue and open enough for controlled turnover. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 10-20 min je Frage | 45-90 min | 60-90 min pro Feature | 30-60 min |
Participantsdifferent | 6-50 | 8-80 | 3-6 | 3-7 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Concept Questions, Vote Results, Learning Notes | Discussion Insights, Observed Tensions, Follow-up Questions | Example Table, Acceptance Tests | Example Map, Acceptance Criteria, Open Questions |
Tagsno overlap | LearningDialogueFacilitation | FacilitationDialogueLarge group | AgileRequirementsExamplesBehavior-Driven Development | Behavior-Driven DevelopmentRequirementsExamplesRefinement |



