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| Criterion | ![]() Knowledge Modeling Peer Instruction | ![]() Agile Example Mapping | ![]() Agile Specification by Example | ![]() Facilitation Fishbowl Discussion |
|---|---|---|---|---|
Purposedifferent | Peer Instruction uses group thinking to clarify difficult terms or concepts faster. The method combines individual reflection with social correction and shared precision. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When business rules need to become precise, it ties language, example, and test together. It sorts work by value, risk, and delivery ability. The result is captured as an Example Table and Acceptance Tests. | When a controversial topic needs depth and discipline at the same time, Fishbowl Discussion makes the structure of the conversation transparent. The format keeps the core small enough for real dialogue and open enough for controlled turnover. |
Complexitydifferent | Medium | Low | Medium | Medium |
Timedifferent | 10-20 min je Frage | 30-60 min | 60-90 min pro Feature | 45-90 min |
Participantsdifferent | 6-50 | 3-7 | 3-6 | 8-80 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Concept Questions, Vote Results, Learning Notes | Example Map, Acceptance Criteria, Open Questions | Example Table, Acceptance Tests | Discussion Insights, Observed Tensions, Follow-up Questions |
Tagsno overlap | LearningDialogueFacilitation | Behavior-Driven DevelopmentRequirementsExamplesRefinement | AgileRequirementsExamplesBehavior-Driven Development | FacilitationDialogueLarge group |



