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| Criterion | ![]() Operations PDCA Cycle | ![]() Agile 4Ls Retrospective | ![]() Growth Growth Experiment | ![]() Agile Mad Sad Glad |
|---|---|---|---|---|
Purposedifferent | For an improvement that still has to prove itself in everyday work, the method runs it through small learning loops. It connects planning, checking, and standardization into a repeatable learning mode. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When growth ideas surface quickly, the temptation to build immediately instead of learning is high. A Growth Experiment frames an assumption so target group, lever, and measurement are clear before the first deployment. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 1 h bis mehrere Wochen | 45–75 min | 1-2 Wochen | 30-60 min |
Participantsdifferent | 1-8 | Team members involved | 1-6 | 3-10 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | PDCA Log, Experiment Plan, Learning Outcome, Standard Change | 4Ls Board, Learning Themes, Improvement Actions | Experiment card, Result summary, Next bet | Emotion Board, Themes, Action Items |
Tagsno overlap | Continuous improvementLeanExperiments | RetrospectiveLearningReflectionTeam | MarketingGrowthExperimentsLearning | RetrospectiveTeamReflection |



