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Criterion
Four paper collections for projects, responsibilities, resources and archives.
Knowledge Modeling
PARA Method
Six paper cards show a person moving from a problem through a service flow to a completed outcome.
UX Design
Storyboarding
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration of a participant using a prototype while an observer takes notes beside a highlighted usability issue.
UX Research
Usability Testing
Purposedifferent
The PARA Method organizes knowledge into Projects, Areas, Resources, and Archives. It creates order when digital notes, files, and tasks no longer cleanly fit current work.When a usage scenario needs to become understandable early, it condenses situations, context, and flow into a legible sequence. It helps check concept ideas before anything gets built.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.When a product is built but people get stuck on tasks, usability testing shows the friction at concrete points. Observed use instead of self-report makes visible where orientation, understanding, or interaction breaks down.
Complexitydifferent
MediumMediumHighMedium
Timedifferent
1-3 h Setup, laufend30-90 min4-5 Tage1-2 h je Session
Participantsdifferent
11-85-8Based on research question
Formatdifferent
AsyncWorkshop + asyncWorkshopWorkshop + async
Outputdifferent
PARA Structure, Project Notes, Knowledge ArchiveStoryboard, Concept Narrative, Testable AssumptionsPrototype, Test Findings, Decision RationaleUsability Issues, Severity List, Recommendations
Tagsno overlap
KnowledgeProductivityOrganization
VisualizationConceptsSequencePrototype
Design sprintPrototypeValidationInnovation
ValidationUXPrototype
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