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| Criterion | ![]() Product Discovery Opportunity Solution Tree | ![]() Product Discovery Smoke Test | ![]() Product Discovery Learning Card | ![]() Growth A/B Testing |
|---|---|---|---|---|
Purposedifferent | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. |
Complexitydifferent | Medium | Low | Low | High |
Timedifferent | 1-2 h Setup, laufend | 1-5 Tage | 25-40 min | 1-4 Wochen |
Participantsdifferent | 2-6 | Nutzertraffic | 1-5 | 1-6 |
Formatdifferent | Workshop + async | Async | Workshop + async | Async |
Outputdifferent | Opportunity Solution Tree, Experiment Backlog, Learning Log | Interest Metrics, Conversion Signal, Learning Note | Learning Card with evidence and next action | Experiment results, Decision log, Learning summary |
Tags1 shared | DiscoveryOutcomesExperimentsOpportunity | ValidationExperimentsDemandGrowth | ExperimentsValidationDiscoveryLearning | ExperimentsGrowthAnalyticsValidation |



