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| Criterion | ![]() Product Discovery Opportunity Solution Tree | ![]() Growth Flywheel | ![]() Growth A/B Testing | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | High | Low |
Timedifferent | 1-2 h Setup, laufend | 60-120 min | 1-4 Wochen | 25-40 min |
Participantsdifferent | 2-6 | 3-8 | 1-6 | 1-5 |
Formatdifferent | Workshop + async | Workshop | Async | Workshop + async |
Outputdifferent | Opportunity Solution Tree, Experiment Backlog, Learning Log | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog | Experiment results, Decision log, Learning summary | Learning Card with evidence and next action |
Tagsno overlap | DiscoveryOutcomesExperimentsOpportunity | GrowthRetentionConversion | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryLearning |



