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| Criterion | ![]() Product Discovery Opportunity Solution Tree | ![]() Agile Example Mapping | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | When a story carries business rules and exceptions, it brings clarity before implementation. It makes examples, open questions, and boundaries visible enough that the logic becomes jointly sound. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 1-2 h Setup, laufend | 30-60 min | 1-5 Tage | 25-40 min |
Participantsdifferent | 2-6 | 3-7 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop + async | Workshop | Async | Workshop + async |
Outputdifferent | Opportunity Solution Tree, Experiment Backlog, Learning Log | Example Map, Acceptance Criteria, Open Questions | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | DiscoveryOutcomesExperimentsOpportunity | Behavior-Driven DevelopmentRequirementsExamplesRefinement | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



