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| Criterion | ![]() Product Discovery Opportunity Solution Tree | ![]() Growth A/B Testing | ![]() Product Discovery Test Card | ![]() UX Design Lean UX Canvas |
|---|---|---|---|---|
Purposedifferent | When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | The Lean UX Canvas helps clarify user behavior, touchpoints, and concept decisions. It makes assumptions and desired outcomes visible and captures the result as a completed canvas, hypothesis list, and first experiment. |
Complexitydifferent | Medium | High | Low | Medium |
Timedifferent | 1-2 h Setup, laufend | 1-4 Wochen | 20-35 min | 2-3 h |
Participantsdifferent | 2-6 | 1-6 | 1-5 | 3-8 |
Formatdifferent | Workshop + async | Async | Workshop + async | Workshop + async |
Outputdifferent | Opportunity Solution Tree, Experiment Backlog, Learning Log | Experiment results, Decision log, Learning summary | Test Card with a pre-set threshold | Completed Lean UX Canvas, Hypothesis list, First experiment |
Tagsno overlap | DiscoveryOutcomesExperimentsOpportunity | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryHypothesis | CanvasHypothesisOutcomesDiscovery |



