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Criterion
Paper illustration of Opportunity Scoring with its method-specific working model.
Product Discovery
Opportunity Scoring
Paper illustration of two people facing each other, speech bubbles and an open interview notebook.
UX Research
User Interviews
Paper illustration for Concierge MVP
Product Discovery
Concierge MVP
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
When opportunities need ranking by their effect, it makes importance and satisfaction directly comparable. It separates problem, assumption, solution, and evidence. The result is captured as an opportunity-score table and top outcomes.When teams derive needs only from assumptions and real motives are missing, user interviews give direct access to behavior and meaning. Conversations from the target group's everyday life make patterns, tensions, and open questions solidly visible.When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
MediumLowMediumMedium
Timedifferent
60-120 min30–60 min per interview1-4 Wochen1-5 Tage
Participantsdifferent
3-61 participant per interview3-10 KundenNutzertraffic
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop + asyncAsync
Outputdifferent
Opportunity Score Table, Top OutcomesInterview Notes, Themes, Insight SummaryConcierge Learnings, Service Blueprint, MVP RisksClick Data, Interest Signal, Learning Decision
Tags1 shared
PrioritizationDiscoveryOutcomesNeeds
QualitativeResearchCustomerDiscovery
MVPValidationServiceDiscovery
ValidationExperimentsDemandDiscovery
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