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| Criterion | ![]() Decision Making OODA Loop | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue | ![]() Agile Sprint Retrospective |
|---|---|---|---|---|
Purposedifferent | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. |
Complexitydifferent | Medium | Low | Low | Low |
Timedifferent | 15-60 min je Zyklus | 30-60 min | 30-60 min | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter |
Participantsdifferent | 1-8 | 3-10 | 3-12 | Scrum Team |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Situation Assessment, Decision Loop, Action Updates | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions | Improvement actions, Team agreements |
Tagsno overlap | DecisionChangeLearningStrategy | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection | RetrospectiveImprovementLearning |



