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| Criterion | ![]() Decision Making OODA Loop | ![]() Product Discovery Learning Card | ![]() Product Discovery Test Card | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | The Test Card turns a critical assumption into a testable claim and specifies in advance which result counts as success. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Medium | Low | Low | Medium |
Timedifferent | 15-60 min je Zyklus | 25-40 min | 20-35 min | 1-5 Tage |
Participantsdifferent | 1-8 | 1-5 | 1-5 | Nutzertraffic |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Async |
Outputdifferent | Situation Assessment, Decision Loop, Action Updates | Learning Card with evidence and next action | Test Card with a pre-set threshold | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | DecisionChangeLearningStrategy | ExperimentsValidationDiscoveryLearning | ExperimentsValidationDiscoveryHypothesis | ValidationExperimentsDemandDiscovery |



