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Criterion
Paper illustration for OODA Loop.
Decision Making
OODA Loop
First-click Testing method illustration showing its working structure
UX Research
First-click Testing
Paper illustration of a branching category tree with a highlighted search path and possible dead ends.
UX Research
Tree Testing
Paper illustration of DIBB with its method-specific working model.
Product Strategy
DIBB
Purposedifferent
In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia.When users immediately turn the wrong way on a screen or wireframe, first click testing checks initial orientation at high speed. The first click shows early whether expectation, labeling, and wayfinding fit together.When a navigation exists but search paths still fail, tree testing checks findability without visual distraction. The method shows whether labels, levels, and paths really lead to the intended destination.DIBB helps clarify target groups, value, goals, and priorities by making the logic behind a decision explicit. It captures results as a DIBB document, belief list, bet list, and learning report.
Complexitydifferent
MediumLowMediumLow
Timedifferent
15-60 min je Zyklus1-2 Tage1-2 Tage1-2 h
Participantsdifferent
1-810-30Based on research question2-8
Formatdifferent
Workshop + asyncAsyncAsyncWorkshop + async
Outputdifferent
Situation Assessment, Decision Loop, Action UpdatesClick Heatmap, Success Rate, Design RecommendationsFindability Metrics, Path Analysis, Revised IADIBB document, Belief list, Bet list, Learning report
Tagsno overlap
DecisionChangeLearningStrategy
UXNavigationFindabilityValidation
Information architectureNavigationFindability
StrategyDecisionAssumptionsHypothesis
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