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Criterion
Paper illustration for OODA Loop.
Decision Making
OODA Loop
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Affinity Estimation.
Agile
Affinity Estimation
Paper illustration for Planning Poker.
Agile
Planning Poker
Purposedifferent
In dynamic situations, decisions become outdated faster than they can be prepared. The OODA Loop holds observing, orienting, deciding, and acting together as a recurring rhythm so reaction does not slide into inertia.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When many tasks need to be classified quickly, it sorts them by perceived effort and similarity. It reduces the effort of fine-grained estimation for large volumes.When estimates within the team diverge too much, it puts differing expectations on a common test bench. It separates rough complexity from unspoken assumptions.
Complexitydifferent
MediumLowMediumLow
Timedifferent
15-60 min je Zyklus45–75 min30-90 min2-5 min je Item
Participantsdifferent
1-8Team members involved3-123-9
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop + async
Outputdifferent
Situation Assessment, Decision Loop, Action Updates4Ls Board, Learning Themes, Improvement ActionsAffinity Size Map, Grouped Estimates, Unclear ItemsRelative Estimates, Assumption Notes, Split Candidates
Tagsno overlap
DecisionChangeLearningStrategy
RetrospectiveLearningReflectionTeam
EstimationBacklogRelative sizing
EstimationAgileRelative sizingTeam
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