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| Criterion | ![]() Knowledge Modeling Ontology Design Patterns | ![]() Systems Thinking Evaporating Cloud | ![]() Systems Thinking Iceberg Model | ![]() Systems Thinking Behavior Over Time Graph |
|---|---|---|---|---|
Purposedifferent | Ontology Design Patterns provide reusable building blocks for recurring modeling problems. The method brings structure to the search for clean concepts, relationships, and roles. | The method makes visible why two seemingly incompatible demands arise and which assumption must be tested to resolve the conflict. | The Iceberg Model separates visible events from patterns, structures, and mental models. This turns a single observation into a deeper understanding of why a problem keeps recurring. | A Behavior Over Time Graph shows how a metric or observation develops over time. The method makes trends, breaks, and recurring patterns visible that get lost in snapshots. |
Complexitydifferent | Medium | Medium | Low | Low |
Timedifferent | 1-3 h pro Pattern | 60-120 min | 30-60 min | 20-45 min |
Participantsdifferent | 1-6 | 2-8 | 2-10 | 1-10 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop + async |
Outputdifferent | Selected Patterns, Adapted Schema Fragments, Pattern Documentation | Conflict Cloud, Assumption List, Breakthrough Ideas, Next Experiments | Iceberg Worksheet, Pattern Notes, Intervention Ideas | Behavior Over Time Graph, Trend Hypotheses, Key Events |
Tagsno overlap | OntologyPatternsReuseSemanticModeling | Theory of ConstraintsAssumptionsSystems thinking | Systems thinkingRoot causePatterns | Systems thinkingPatternsDynamics |



