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Criterion
Paper illustration for NoEstimates.
Agile
NoEstimates
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
A3 Problem-Solving workspace showing the question, observations, and next decision.
Operations
A3 Problem Solving
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
When estimating slows a team down more than it helps, it shifts the focus to flow, small slices, and real lead time. It sorts work by value, risk, and delivery ability. The result is captured as Throughput Data, Flow Forecast, and Slicing Rules.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.For a complex deviation with several people involved, the method bundles problem, analysis, and decision onto one page. It creates a shared working space where causes, countermeasures, and follow-up fit together.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
MediumMediumMediumHigh
Timedifferent
laufendAs needed45-90 minHalber Tag
Participantsdifferent
2-124-152-55-20
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Throughput Data, Flow Forecast, Slicing RulesIncident Log, Action Tracker, Stakeholder UpdatesA3 Report, Action Plan, Root Cause AnalysisSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
EstimationForecastingFlow
IncidentOperationsReliability
LeanProblem solvingCoachingOperations
ResilienceOperationsIncident
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