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| Criterion | ![]() Agile NoEstimates | ![]() DevOps Blameless Postmortem | ![]() DevOps Incident Command | ![]() DevOps Game Day |
|---|---|---|---|---|
Purposedifferent | When estimating slows a team down more than it helps, it shifts the focus to flow, small slices, and real lead time. It sorts work by value, risk, and delivery ability. The result is captured as Throughput Data, Flow Forecast, and Slicing Rules. | After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures. | During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once. | In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic. |
Complexitydifferent | Medium | Medium | Medium | High |
Timedifferent | laufend | 30-90 min | As needed | Halber Tag |
Participantsdifferent | 2-12 | 3-12 | 4-15 | 5-20 |
Formatdifferent | Workshop + async | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Throughput Data, Flow Forecast, Slicing Rules | Postmortem Doc, Action Items, Timeline | Incident Log, Action Tracker, Stakeholder Updates | Simulation Notes, Gaps List, Updated Runbooks |
Tagsno overlap | EstimationForecastingFlow | Site Reliability EngineeringIncidentLearningReliability | IncidentOperationsReliability | ResilienceOperationsIncident |



