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Criterion
Paper illustration for NoEstimates.
Agile
NoEstimates
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
When estimating slows a team down more than it helps, it shifts the focus to flow, small slices, and real lead time. It sorts work by value, risk, and delivery ability. The result is captured as Throughput Data, Flow Forecast, and Slicing Rules.After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
MediumMediumMediumHigh
Timedifferent
laufend30-90 minAs neededHalber Tag
Participantsdifferent
2-123-124-155-20
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Throughput Data, Flow Forecast, Slicing RulesPostmortem Doc, Action Items, TimelineIncident Log, Action Tracker, Stakeholder UpdatesSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
EstimationForecastingFlow
Site Reliability EngineeringIncidentLearningReliability
IncidentOperationsReliability
ResilienceOperationsIncident
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