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Criterion
Paper illustration for NoEstimates.
Agile
NoEstimates
Paper illustration of a review with planned work, actual event sequence, comparison, and assigned improvement actions.
Operations
After-Action Review
Blameless Postmortem workspace showing the question, observations, and next decision.
DevOps
Blameless Postmortem
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
When estimating slows a team down more than it helps, it shifts the focus to flow, small slices, and real lead time. It sorts work by value, risk, and delivery ability. The result is captured as Throughput Data, Flow Forecast, and Slicing Rules.After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement.After an incident with damage or a near miss, the method creates a sober field for learning without assigning blame. It directs attention to the course of events, conditions, and effective countermeasures.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
MediumLowMediumHigh
Timedifferent
laufend20-45 min30-90 minHalber Tag
Participantsdifferent
2-123-123-125-20
Formatdifferent
Workshop + asyncWorkshop + asyncWorkshop + asyncWorkshop
Outputdifferent
Throughput Data, Flow Forecast, Slicing RulesLessons learned, Action items, Event summaryPostmortem Doc, Action Items, TimelineSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
EstimationForecastingFlow
LearningOperationsImprovement
Site Reliability EngineeringIncidentLearningReliability
ResilienceOperationsIncident
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