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| Criterion | ![]() Product Discovery MVP Test Matrix | ![]() Product Discovery Fake Door Test | ![]() Growth A/B Testing | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Medium | High | Low |
Timedifferent | 45-75 min | 1-5 Tage | 1-4 Wochen | 25-40 min |
Participantsdifferent | 2-8 | Nutzertraffic | 1-6 | 1-5 |
Formatdifferent | Workshop | Async | Async | Workshop + async |
Outputdifferent | Test Matrix, Test Plan | Click Data, Interest Signal, Learning Decision | Experiment results, Decision log, Learning summary | Learning Card with evidence and next action |
Tags2 shared | ExperimentsValidationDiscoveryOptions | ValidationExperimentsDemandDiscovery | ExperimentsGrowthAnalyticsValidation | ExperimentsValidationDiscoveryLearning |



