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Criterion
Paper illustration of MVP Test Matrix with a method-specific labelled workspace.
Product Discovery
MVP Test Matrix
A/B Testing workspace showing the question, observations, and next decision.
Growth
A/B Testing
Paper illustration of a branching tree with an outcome at its root, customer opportunities, solution options and small experiment cards.
Product Discovery
Opportunity Solution Tree
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Purposedifferent
When several minimal variants compete to answer the same question, it makes comparing and choosing between them cleaner. It separates problem, assumption, solution, and evidence. The result is captured as a Test Matrix and a Test Plan.When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects.When discovery keeps swinging between goals, ideas, and learning loops, it creates clear steering logic. It connects the desired outcome, opportunities, and experiments into a legible structure.The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.
Complexitydifferent
MediumHighMediumLow
Timedifferent
45-75 min1-4 Wochen1-2 h Setup, laufend25-40 min
Participantsdifferent
2-81-62-61-5
Formatdifferent
WorkshopAsyncWorkshop + asyncWorkshop + async
Outputdifferent
Test Matrix, Test PlanExperiment results, Decision log, Learning summaryOpportunity Solution Tree, Experiment Backlog, Learning LogLearning Card with evidence and next action
Tags1 shared
ExperimentsValidationDiscoveryOptions
ExperimentsGrowthAnalyticsValidation
DiscoveryOutcomesExperimentsOpportunity
ExperimentsValidationDiscoveryLearning
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