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| Criterion | ![]() Agile Mad Sad Glad | ![]() Agile Start Stop Continue | ![]() Facilitation Responsibility Poker | ![]() Agile Starfish Retrospective |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When it stays unclear who carries responsibility and who only contributes, Responsibility Poker makes the distribution of responsibility explicit. It sharpens the boundaries between weighing in, deciding, and bearing consequences. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 30-60 min | 30-60 min | 45-90 min | 45-90 min |
Participantsdifferent | 3-10 | 3-12 | 3-10 | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Start Stop Continue Board, Improvement Actions | Responsibility Map, Role Agreements, Open Questions | Starfish Board, Practice Changes, Experiments |
Tags1 shared | RetrospectiveTeamReflection | RetrospectiveImprovementTeamReflection | RolesResponsibilityTeamFacilitation | RetrospectiveImprovementExperimentsTeam |



