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| Criterion | ![]() Agile Mad Sad Glad | ![]() Product Discovery Smoke Test | ![]() Growth A/B Testing | ![]() Agile Starfish Retrospective |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When demand only needs to be roughly verified, it tests interest with minimal effort. It measures whether people would take a next step at all. | When two variants compete, discussions quickly decide by taste rather than effect. A/B Testing checks behavior under controlled conditions and separates real improvement from chance or expectation effects. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. |
Complexitydifferent | Low | Low | High | Low |
Timedifferent | 30-60 min | 1-5 Tage | 1-4 Wochen | 45-90 min |
Participantsdifferent | 3-10 | Nutzertraffic | 1-6 | 4-12 |
Formatdifferent | Workshop | Async | Async | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Interest Metrics, Conversion Signal, Learning Note | Experiment results, Decision log, Learning summary | Starfish Board, Practice Changes, Experiments |
Tagsno overlap | RetrospectiveTeamReflection | ValidationExperimentsDemandGrowth | ExperimentsGrowthAnalyticsValidation | RetrospectiveImprovementExperimentsTeam |



