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| Criterion | ![]() Agile Mad Sad Glad | ![]() Facilitation Responsibility Poker | ![]() Agile Start Stop Continue | ![]() Agile Starfish Retrospective |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When it stays unclear who carries responsibility and who only contributes, Responsibility Poker makes the distribution of responsibility explicit. It sharpens the boundaries between weighing in, deciding, and bearing consequences. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 30-60 min | 45-90 min | 30-60 min | 45-90 min |
Participantsdifferent | 3-10 | 3-10 | 3-12 | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Responsibility Map, Role Agreements, Open Questions | Start Stop Continue Board, Improvement Actions | Starfish Board, Practice Changes, Experiments |
Tags1 shared | RetrospectiveTeamReflection | RolesResponsibilityTeamFacilitation | RetrospectiveImprovementTeamReflection | RetrospectiveImprovementExperimentsTeam |



