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| Criterion | ![]() Agile Mad Sad Glad | ![]() Facilitation Responsibility Poker | ![]() Agile Starfish Retrospective | ![]() Agile Sailboat Retrospective |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When it stays unclear who carries responsibility and who only contributes, Responsibility Poker makes the distribution of responsibility explicit. It sharpens the boundaries between weighing in, deciding, and bearing consequences. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When a team wants to read momentum, brakes, and risks together, it offers an easily understandable picture of the situation. It makes drive, obstacles, and headwind visible in the same picture. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 30-60 min | 45-90 min | 45-90 min | 45-90 min |
Participantsdifferent | 3-10 | 3-10 | 4-12 | 4-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Responsibility Map, Role Agreements, Open Questions | Starfish Board, Practice Changes, Experiments | Sailboat Board, Risks, Improvement Actions |
Tags1 shared | RetrospectiveTeamReflection | RolesResponsibilityTeamFacilitation | RetrospectiveImprovementExperimentsTeam | RetrospectiveTeamImprovement |



