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| Criterion | ![]() Agile Mad Sad Glad | ![]() Product Discovery Problem Interview | ![]() Product Discovery Concierge MVP | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution. | When an idea can first fail or grow through genuine hands-on support, it relies on manual work instead of automation. It shows whether user value holds up even under manual execution. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | Low | Medium | Medium | Low |
Timedifferent | 30-60 min | 30-60 min je Interview | 1-4 Wochen | 30-60 min |
Participantsdifferent | 3-10 | 5-12 Interviews | 3-10 Kunden | 3-12 |
Formatdifferent | Workshop | Workshop + async | Workshop + async | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Problem Evidence, Risk Notes, Customer Segments | Concierge Learnings, Service Blueprint, MVP Risks | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | RetrospectiveTeamReflection | DiscoveryInterviewsValidation | MVPValidationServiceDiscovery | RetrospectiveImprovementTeamReflection |



