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| Criterion | ![]() Agile Mad Sad Glad | ![]() Facilitation Open Space Technology | ![]() Agile 4Ls Retrospective | ![]() Facilitation Delegation Poker |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When a complex topic does not yet have a fitting agenda, Open Space Technology hands topic ownership back to the participants. The format suits questions that only move forward when real interest determines the order. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. |
Complexitydifferent | Low | High | Low | Low |
Timedifferent | 30-60 min | 0.5-2 Tage | 45–75 min | 45-90 min |
Participantsdifferent | 3-10 | 20-500+ | Team members involved | 3-10 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Session Marketplace, Proceedings, Action Topics | 4Ls Board, Learning Themes, Improvement Actions | Delegation Board, Decision Boundaries, Role Agreements |
Tagsno overlap | RetrospectiveTeamReflection | FacilitationLarge groupAutonomy | RetrospectiveLearningReflectionTeam | AutonomyRolesTeam |



