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| Criterion | ![]() Agile Mad Sad Glad | ![]() Systems Thinking Leverage Points | ![]() Systems Thinking Future Reality Tree | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | Leverage Points show exactly where interventions in a system produce a disproportionate effect. It draws relationships, patterns, and feedback loops. The result is captured as a leverage map and action strategy. | A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitydifferent | Low | High | High | Low |
Timedifferent | 30-60 min | Half day | 2-4 h | 30-60 min |
Participantsdifferent | 3-10 | 3-12 | 3-8 | 3-12 |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Leverage Map, Action Strategy | Future Reality Tree, Negative Branches, Assumption List, Improved Injections | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | RetrospectiveTeamReflection | Systems thinkingChangeStrategy | Theory of ConstraintsSystems thinkingChange | RetrospectiveImprovementTeamReflection |



