View methods side by side.
Choose up to four methods. Add them using the search and share the comparison by copying its link.
| Criterion | ![]() Agile Mad Sad Glad | ![]() Knowledge Modeling Feynman Technique | ![]() Agile Sprint Retrospective | ![]() Agile Starfish Retrospective |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | The Feynman Technique checks understanding by explaining a topic so that it stays easy for others to understand. It makes knowledge gaps visible before they become costly in everyday work. | When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 30-60 min | 20-60 min | Up to 3 hours for a one-month Sprint; shorter Sprints are usually shorter | 45-90 min |
Participantsdifferent | 3-10 | 1 | Scrum Team | 4-12 |
Formatdifferent | Workshop | Async | Workshop | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Plain-language Explanation, Knowledge Gaps, Study Notes | Improvement actions, Team agreements | Starfish Board, Practice Changes, Experiments |
Tagsno overlap | RetrospectiveTeamReflection | LearningKnowledgeUnderstanding | RetrospectiveImprovementLearning | RetrospectiveImprovementExperimentsTeam |



