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| Criterion | ![]() Agile Mad Sad Glad | ![]() Product Discovery Fake Door Test | ![]() Agile 4Ls Retrospective | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Low | Medium | Low | Low |
Timedifferent | 30-60 min | 1-5 Tage | 45–75 min | 25-40 min |
Participantsdifferent | 3-10 | Nutzertraffic | Team members involved | 1-5 |
Formatdifferent | Workshop | Async | Workshop | Workshop + async |
Outputdifferent | Emotion Board, Themes, Action Items | Click Data, Interest Signal, Learning Decision | 4Ls Board, Learning Themes, Improvement Actions | Learning Card with evidence and next action |
Tagsno overlap | RetrospectiveTeamReflection | ValidationExperimentsDemandDiscovery | RetrospectiveLearningReflectionTeam | ExperimentsValidationDiscoveryLearning |



