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| Criterion | ![]() Agile Mad Sad Glad | ![]() Facilitation Delegation Poker | ![]() Facilitation Fishbowl Discussion | ![]() Agile 4Ls Retrospective |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. | When a controversial topic needs depth and discipline at the same time, Fishbowl Discussion makes the structure of the conversation transparent. The format keeps the core small enough for real dialogue and open enough for controlled turnover. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. |
Complexitydifferent | Low | Low | Medium | Low |
Timedifferent | 30-60 min | 45-90 min | 45-90 min | 45–75 min |
Participantsdifferent | 3-10 | 3-10 | 8-80 | Team members involved |
Formatsame | Workshop | Workshop | Workshop | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Delegation Board, Decision Boundaries, Role Agreements | Discussion Insights, Observed Tensions, Follow-up Questions | 4Ls Board, Learning Themes, Improvement Actions |
Tagsno overlap | RetrospectiveTeamReflection | AutonomyRolesTeam | FacilitationDialogueLarge group | RetrospectiveLearningReflectionTeam |



