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| Criterion | ![]() Agile Mad Sad Glad | ![]() Facilitation Delegation Poker | ![]() Operations After-Action Review | ![]() Agile Start Stop Continue |
|---|---|---|---|---|
Purposedifferent | When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible. | When decisions get stuck between leadership and team, Delegation Poker clarifies the desired scope of autonomy. It shows how much decision-making latitude a role should actually get in practice. | After missions or project phases with unclear outcomes, the method makes visible what actually happened and what can be learned from it. It separates course, effect, and causes so experience turns into solid improvement. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 30-60 min | 45-90 min | 20-45 min | 30-60 min |
Participantsdifferent | 3-10 | 3-10 | 3-12 | 3-12 |
Formatdifferent | Workshop | Workshop | Workshop + async | Workshop |
Outputdifferent | Emotion Board, Themes, Action Items | Delegation Board, Decision Boundaries, Role Agreements | Lessons learned, Action items, Event summary | Start Stop Continue Board, Improvement Actions |
Tagsno overlap | RetrospectiveTeamReflection | AutonomyRolesTeam | LearningOperationsImprovement | RetrospectiveImprovementTeamReflection |



