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Criterion
Paper illustration of Leverage Points with its method-specific working model.
Systems Thinking
Leverage Points
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Paper illustration for Future Reality Tree.
Systems Thinking
Future Reality Tree
Purposedifferent
Leverage Points show exactly where interventions in a system produce a disproportionate effect. It draws relationships, patterns, and feedback loops. The result is captured as a leverage map and action strategy.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation.
Complexitydifferent
HighMediumHighHigh
Timedifferent
Half dayAs neededHalber Tag2-4 h
Participantsdifferent
3-124-155-203-8
Formatdifferent
WorkshopWorkshop + asyncWorkshopWorkshop
Outputdifferent
Leverage Map, Action StrategyIncident Log, Action Tracker, Stakeholder UpdatesSimulation Notes, Gaps List, Updated RunbooksFuture Reality Tree, Negative Branches, Assumption List, Improved Injections
Tagsno overlap
Systems thinkingChangeStrategy
IncidentOperationsReliability
ResilienceOperationsIncident
Theory of ConstraintsSystems thinkingChange
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