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Criterion
Paper illustration of Leverage Points with its method-specific working model.
Systems Thinking
Leverage Points
Paper illustration for Future Reality Tree.
Systems Thinking
Future Reality Tree
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Incident Command workspace showing the question, observations, and next decision.
DevOps
Incident Command
Purposedifferent
Leverage Points show exactly where interventions in a system produce a disproportionate effect. It draws relationships, patterns, and feedback loops. The result is captured as a leverage map and action strategy.A Future Reality Tree shows how desired actions are meant to lead to a better system state. The method checks whether a path of change holds together logically before time flows into implementation.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.During an acute incident with several people involved, the method creates a clear leadership and communication structure. It reduces chaos when fast coordination and clean situational awareness are both needed at once.
Complexitydifferent
HighHighHighMedium
Timedifferent
Half day2-4 hHalber TagAs needed
Participantsdifferent
3-123-85-204-15
Formatdifferent
WorkshopWorkshopWorkshopWorkshop + async
Outputdifferent
Leverage Map, Action StrategyFuture Reality Tree, Negative Branches, Assumption List, Improved InjectionsSimulation Notes, Gaps List, Updated RunbooksIncident Log, Action Tracker, Stakeholder Updates
Tagsno overlap
Systems thinkingChangeStrategy
Theory of ConstraintsSystems thinkingChange
ResilienceOperationsIncident
IncidentOperationsReliability
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