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Criterion
Paper illustration for Learning Review.
Operations
Learning Review
The Scrum Team inspects people, interactions, processes, tools, and the Definition of Done, then agrees on a few testable improvements.
Agile
Sprint Retrospective
Paper illustration for CATWOE Analysis.
Systems Thinking
CATWOE Analysis
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights.When a sprint is over and friction shouldn't simply be carried forward, it opens the view onto collaboration and patterns. It creates space to see causes and changes together.CATWOE structures a problem from six viewpoints and prevents too narrow a view of the situation. Different experiences of the system become comparably discussable this way.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
MediumLowMediumHigh
Timedifferent
1-3 hUp to 3 hours for a one-month Sprint; shorter Sprints are usually shorter45-90 minHalber Tag
Participantsdifferent
3-10Scrum Team3-85-20
Formatdifferent
WorkshopWorkshopWorkshop + asyncWorkshop
Outputdifferent
Learning Review Notes, System Factors, Improvement ActionsImprovement actions, Team agreementsCATWOE Canvas, Root Definition, Stakeholder Perspectives, ConstraintsSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
LearningRetrospectiveIncidentOperations
RetrospectiveImprovementLearning
Systems thinkingFramingStakeholders
ResilienceOperationsIncident
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