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Criterion
Paper illustration for Learning Review.
Operations
Learning Review
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Mad Sad Glad
Agile
Mad Sad Glad
Game Day workspace showing the question, observations, and next decision.
DevOps
Game Day
Purposedifferent
After a project phase with mixed results, the method makes learning from the individual case reusable. It connects events, decisions, and systemic conditions into robust insights.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a team's or workshop's mood needs to become readable, it structures emotional signals with little setup. It makes strain, relief, and sources of energy tangible.In preparing for rare incidents, the method tests response capability under controlled conditions. It shows where assumptions about stability, roles, and recovery are too optimistic.
Complexitydifferent
MediumLowLowHigh
Timedifferent
1-3 h45–75 min30-60 minHalber Tag
Participantsdifferent
3-10Team members involved3-105-20
Formatsame
WorkshopWorkshopWorkshopWorkshop
Outputdifferent
Learning Review Notes, System Factors, Improvement Actions4Ls Board, Learning Themes, Improvement ActionsEmotion Board, Themes, Action ItemsSimulation Notes, Gaps List, Updated Runbooks
Tagsno overlap
LearningRetrospectiveIncidentOperations
RetrospectiveLearningReflectionTeam
RetrospectiveTeamReflection
ResilienceOperationsIncident
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