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Criterion
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
LowLowLowMedium
Timedifferent
25-40 min30-60 min45-90 min1-5 Tage
Participantsdifferent
1-53-124-12Nutzertraffic
Formatdifferent
Workshop + asyncWorkshopWorkshopAsync
Outputdifferent
Learning Card with evidence and next actionStart Stop Continue Board, Improvement ActionsStarfish Board, Practice Changes, ExperimentsClick Data, Interest Signal, Learning Decision
Tagsno overlap
ExperimentsValidationDiscoveryLearning
RetrospectiveImprovementTeamReflection
RetrospectiveImprovementExperimentsTeam
ValidationExperimentsDemandDiscovery
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