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| Criterion | ![]() Product Discovery Learning Card | ![]() Agile Start Stop Continue | ![]() Agile Starfish Retrospective | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Low | Low | Low | Medium |
Timedifferent | 25-40 min | 30-60 min | 45-90 min | 1-5 Tage |
Participantsdifferent | 1-5 | 3-12 | 4-12 | Nutzertraffic |
Formatdifferent | Workshop + async | Workshop | Workshop | Async |
Outputdifferent | Learning Card with evidence and next action | Start Stop Continue Board, Improvement Actions | Starfish Board, Practice Changes, Experiments | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | ExperimentsValidationDiscoveryLearning | RetrospectiveImprovementTeamReflection | RetrospectiveImprovementExperimentsTeam | ValidationExperimentsDemandDiscovery |



