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| Criterion | ![]() Product Discovery Learning Card | ![]() Agile Start Stop Continue | ![]() Agile 4Ls Retrospective | ![]() Agile Starfish Retrospective |
|---|---|---|---|---|
Purposedifferent | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood. | When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time. | When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued. |
Complexitysame | Low | Low | Low | Low |
Timedifferent | 25-40 min | 30-60 min | 45–75 min | 45-90 min |
Participantsdifferent | 1-5 | 3-12 | Team members involved | 4-12 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop |
Outputdifferent | Learning Card with evidence and next action | Start Stop Continue Board, Improvement Actions | 4Ls Board, Learning Themes, Improvement Actions | Starfish Board, Practice Changes, Experiments |
Tagsno overlap | ExperimentsValidationDiscoveryLearning | RetrospectiveImprovementTeamReflection | RetrospectiveLearningReflectionTeam | RetrospectiveImprovementExperimentsTeam |



