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Criterion
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
LowLowLowMedium
Timedifferent
25-40 min30-60 min45–75 min1-5 Tage
Participantsdifferent
1-53-12Team members involvedNutzertraffic
Formatdifferent
Workshop + asyncWorkshopWorkshopAsync
Outputdifferent
Learning Card with evidence and next actionStart Stop Continue Board, Improvement Actions4Ls Board, Learning Themes, Improvement ActionsClick Data, Interest Signal, Learning Decision
Tagsno overlap
ExperimentsValidationDiscoveryLearning
RetrospectiveImprovementTeamReflection
RetrospectiveLearningReflectionTeam
ValidationExperimentsDemandDiscovery
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