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Criterion
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
A paper-based illustration representing Design Sprint with its core stages and visible working result.
Innovation
Design Sprint
Paper illustration for Problem Interview
Product Discovery
Problem Interview
Paper illustration for Fake Door Test
Product Discovery
Fake Door Test
Purposedifferent
The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When the product question is unclear and time pressure is high, the method takes a team from an open idea to a testable solution. It connects problem understanding, decision, and learning in one compact format, lowering the risk of spending a lot of energy on a mere guess.When the picture of the problem still needs to become solid, it asks about real situations and consequences. It separates genuine suffering from mere interest in a solution.When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small.
Complexitydifferent
LowHighMediumMedium
Timedifferent
25-40 min4-5 Tage30-60 min je Interview1-5 Tage
Participantsdifferent
1-55-85-12 InterviewsNutzertraffic
Formatdifferent
Workshop + asyncWorkshopWorkshop + asyncAsync
Outputdifferent
Learning Card with evidence and next actionPrototype, Test Findings, Decision RationaleProblem Evidence, Risk Notes, Customer SegmentsClick Data, Interest Signal, Learning Decision
Tags1 shared
ExperimentsValidationDiscoveryLearning
Design sprintPrototypeValidationInnovation
DiscoveryInterviewsValidation
ValidationExperimentsDemandDiscovery
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