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Criterion
Paper illustration of a Learning Card with four fields for hypothesis, observation, insight, and action.
Product Discovery
Learning Card
A structured reflection surfaces what was liked, learned, lacked, and longed for. It is a conversation format and does not validate actions automatically.
Agile
4Ls Retrospective
Paper illustration of a team retrospective with three separate Start, Stop, and Continue areas and a shared action list.
Agile
Start Stop Continue
Paper illustration for Starfish Retrospective
Agile
Starfish Retrospective
Purposedifferent
The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible.When a sprint should not only be assessed but also learned from, it captures experience in clear learning categories. It records what worked, what's missing, and what should run differently next time.When a team wants to deliberately adjust its working behavior, it makes habits visible and assessable. It focuses on concrete changes instead of diffuse mood.When improvement options need to be sorted more finely than just start and stop, it brings observations into clear kinds of action. This makes visible what should be done more, less, newly, or continued.
Complexitysame
LowLowLowLow
Timedifferent
25-40 min45–75 min30-60 min45-90 min
Participantsdifferent
1-5Team members involved3-124-12
Formatdifferent
Workshop + asyncWorkshopWorkshopWorkshop
Outputdifferent
Learning Card with evidence and next action4Ls Board, Learning Themes, Improvement ActionsStart Stop Continue Board, Improvement ActionsStarfish Board, Practice Changes, Experiments
Tagsno overlap
ExperimentsValidationDiscoveryLearning
RetrospectiveLearningReflectionTeam
RetrospectiveImprovementTeamReflection
RetrospectiveImprovementExperimentsTeam
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