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| Criterion | ![]() UX Design Lean UX Canvas | ![]() Knowledge Modeling Peer Instruction | ![]() Facilitation Fishbowl Discussion | ![]() Product Discovery Product Kata |
|---|---|---|---|---|
Purposedifferent | The Lean UX Canvas helps clarify user behavior, touchpoints, and concept decisions. It makes assumptions and desired outcomes visible and captures the result as a completed canvas, hypothesis list, and first experiment. | Peer Instruction uses group thinking to clarify difficult terms or concepts faster. The method combines individual reflection with social correction and shared precision. | When a controversial topic needs depth and discipline at the same time, Fishbowl Discussion makes the structure of the conversation transparent. The format keeps the core small enough for real dialogue and open enough for controlled turnover. | Product Kata helps clarify customer problems, solution ideas, and evidence through a repeatable improvement routine. It captures direction, current metric, target metric, experiment notes, and learning. |
Complexitysame | Medium | Medium | Medium | Medium |
Timedifferent | 2-3 h | 10-20 min je Frage | 45-90 min | 1-2 Wochen je Loop |
Participantsdifferent | 3-8 | 6-50 | 8-80 | 3-10 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | Completed Lean UX Canvas, Hypothesis list, First experiment | Concept Questions, Vote Results, Learning Notes | Discussion Insights, Observed Tensions, Follow-up Questions | Direction, Current metric, Target metric, Experiment note, Learning report |
Tagsno overlap | CanvasHypothesisOutcomesDiscovery | LearningDialogueFacilitation | FacilitationDialogueLarge group | OutcomesDiscoveryLearningIterationCoaching |



