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| Criterion | ![]() UX Design Lean UX Canvas | ![]() Knowledge Modeling Peer Instruction | ![]() Facilitation Fishbowl Discussion | ![]() Product Discovery Experiment Canvas |
|---|---|---|---|---|
Purposedifferent | The Lean UX Canvas helps clarify user behavior, touchpoints, and concept decisions. It makes assumptions and desired outcomes visible and captures the result as a completed canvas, hypothesis list, and first experiment. | Peer Instruction uses group thinking to clarify difficult terms or concepts faster. The method combines individual reflection with social correction and shared precision. | When a controversial topic needs depth and discipline at the same time, Fishbowl Discussion makes the structure of the conversation transparent. The format keeps the core small enough for real dialogue and open enough for controlled turnover. | When experiments become unreadable after the fact, it arranges hypothesis, signal, and learning goal on a single canvas. It separates problem, assumption, solution, and evidence. The result is captured as a Completed Experiment Canvas and a Success Metric. |
Complexitydifferent | Medium | Medium | Medium | Low |
Timedifferent | 2-3 h | 10-20 min je Frage | 45-90 min | 30-60 min |
Participantsdifferent | 3-8 | 6-50 | 8-80 | 1-5 |
Formatdifferent | Workshop + async | Workshop | Workshop | Workshop + async |
Outputdifferent | Completed Lean UX Canvas, Hypothesis list, First experiment | Concept Questions, Vote Results, Learning Notes | Discussion Insights, Observed Tensions, Follow-up Questions | Completed Experiment Canvas, Success Metric |
Tagsno overlap | CanvasHypothesisOutcomesDiscovery | LearningDialogueFacilitation | FacilitationDialogueLarge group | ExperimentsValidationDiscoveryHypothesis |



