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| Criterion | ![]() UX Design Lean UX Canvas | ![]() Facilitation Mind Mapping | ![]() Product Discovery Fake Door Test | ![]() Product Discovery Learning Card |
|---|---|---|---|---|
Purposedifferent | The Lean UX Canvas helps clarify user behavior, touchpoints, and concept decisions. It makes assumptions and desired outcomes visible and captures the result as a completed canvas, hypothesis list, and first experiment. | When a topic is still unclear and too many thoughts surface at once, Mind Mapping creates an open surface for ordering them. It makes connections, subtopics, and starting points visible without fixing them too early. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. |
Complexitydifferent | Medium | Low | Medium | Low |
Timedifferent | 2-3 h | 15-45 min | 1-5 Tage | 25-40 min |
Participantsdifferent | 3-8 | 1-10 | Nutzertraffic | 1-5 |
Formatdifferent | Workshop + async | Workshop + async | Async | Workshop + async |
Outputdifferent | Completed Lean UX Canvas, Hypothesis list, First experiment | Mind Map, Topic Clusters, Open Questions | Click Data, Interest Signal, Learning Decision | Learning Card with evidence and next action |
Tagsno overlap | CanvasHypothesisOutcomesDiscovery | BrainstormingIdeasMappingStructureFacilitation | ValidationExperimentsDemandDiscovery | ExperimentsValidationDiscoveryLearning |



