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| Criterion | ![]() UX Design Lean UX Canvas | ![]() Growth Flywheel | ![]() Growth Hooked Model | ![]() Product Discovery Hypothesis Prioritization Canvas |
|---|---|---|---|---|
Purposedifferent | The Lean UX Canvas helps clarify user behavior, touchpoints, and concept decisions. It makes assumptions and desired outcomes visible and captures the result as a completed canvas, hypothesis list, and first experiment. | Growth often breaks down where a reinforcing mechanism builds up too much friction. A Flywheel shows the cycle of value, repetition, and reinforcement meant to sustain growth. | The Hooked Model helps clarify engagement loops, user behavior, and experiments. It makes repeat behavior measurable and captures the result as a hooked loop, trigger map, and reward design. | When many hypotheses compete for attention, it brings order to their learning sequence and importance. It separates problem, assumption, solution, and evidence. The result is captured as a prioritization canvas and a hypothesis backlog. |
Complexitysame | Medium | Medium | Medium | Medium |
Timedifferent | 2-3 h | 60-120 min | Multiple workshops over several weeks | 60-90 min |
Participantsdifferent | 3-8 | 3-8 | 2-8 | 3-8 |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Workshop |
Outputdifferent | Completed Lean UX Canvas, Hypothesis list, First experiment | Flywheel Map, Friction Points, Growth Levers, Experiment Backlog | Hooked loop, Trigger map, Reward design, Ethics check | Prioritization Canvas, Hypothesis Backlog |
Tagsno overlap | CanvasHypothesisOutcomesDiscovery | GrowthRetentionConversion | GrowthBehaviorRetention | ExperimentsPrioritizationDiscoveryHypothesis |



