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| Criterion | ![]() UX Design Lean UX Canvas | ![]() Facilitation Fishbowl Discussion | ![]() Product Discovery Learning Card | ![]() Product Discovery Fake Door Test |
|---|---|---|---|---|
Purposedifferent | The Lean UX Canvas helps clarify user behavior, touchpoints, and concept decisions. It makes assumptions and desired outcomes visible and captures the result as a completed canvas, hypothesis list, and first experiment. | When a controversial topic needs depth and discipline at the same time, Fishbowl Discussion makes the structure of the conversation transparent. The format keeps the core small enough for real dialogue and open enough for controlled turnover. | The Learning Card connects traceable test results to a reasoned next action while keeping the limits of the insight visible. | When demand is still unclear, it measures interest in a feature before it is built. It separates real behavior from polite agreement and deliberately keeps build effort small. |
Complexitydifferent | Medium | Medium | Low | Medium |
Timedifferent | 2-3 h | 45-90 min | 25-40 min | 1-5 Tage |
Participantsdifferent | 3-8 | 8-80 | 1-5 | Nutzertraffic |
Formatdifferent | Workshop + async | Workshop | Workshop + async | Async |
Outputdifferent | Completed Lean UX Canvas, Hypothesis list, First experiment | Discussion Insights, Observed Tensions, Follow-up Questions | Learning Card with evidence and next action | Click Data, Interest Signal, Learning Decision |
Tagsno overlap | CanvasHypothesisOutcomesDiscovery | FacilitationDialogueLarge group | ExperimentsValidationDiscoveryLearning | ValidationExperimentsDemandDiscovery |



